With yesterday’s
addition of Brigitte Lindholm, Overwatch now has twenty-seven heroes in their
roster. Thirteen of those are women, albeit one of those thirteen is actually a
robot. This is quite a lot, especially for a video game where men make up most
of the target audience. Most games have, if any, one or two women in a cast of
men, and usually the game’s protagonist is a man, too. An example for this
would be Naughty Dog’s Uncharted series, where men always outnumber women.
For Overwatch,
this seems to be a problem of the past. Upon release date the game had nine
female characters, and four of the five characters that were added are women. However,
with this wide variety of cast, another problem occurs: body shapes.
As Laura
Mulvey mentions in her essay Visual
Pleasure and Narrative Cinema, “In their traditional exhibitionist role
women are simultaneously looked at and displayed, with their appearance coded
or strong visual and erotic impact so that they can be said to connote to-be-looked-at-ness. Women displayed as
sexual objects is the leit-motiff of erotic spectable: from pin-ups to
striptease, from Zeigfeld to Busby Berkeley, she holds the look, plays to and signifies
male desire.”
In
Overwatch, the large number of heroes to choose from means there is a lot of
room for diversity. People of a variety of races and nationalities can find
themselves represented by the characters in the game. But the bodies of the female
characters are not as diverse as those of the men. Eleven of the thirteen women
have a thin waist and attractive facial features. Only two women break the
mold: Zarya, a muscular woman with short, pink hair, and Mei, a bigger boned
woman with a chubby face. Supposedly they were created after initial complaints
about the sameness of the already-existing women’s body shapes.
Overwatch
clearly only has this problem with its female characters, as the number of male
characters vary in both size, shape, and attractiveness. From Torbjörn, a short
man with a prosthetic arm who, in my opinion, looks a bit like a dwarf, to
Doomfist, who’s tall, dark, and muscular. No two men look the same, not even
brothers Genji and Hanzo, but for the female characters it’s very much like
they just used the same mold over and over again. They play the traditional
role Mulvey mentioned in the earlier quote, playing into male desire of an attractive
woman to play as or with.
In
conclusion, the male gaze in Overwatch, despite being a first-person shooter
game, is clear and abundant. The women are purposefully made attractive,
whereas this is unnecessary for men because the audience doesn’t need to be
attracted to them. Or, in the words of John Berger: “Men look at women. Women
watch themselves being looked at.”
Geen opmerkingen:
Een reactie posten